I no longer endorse all the statements in this document. I think many of the conclusions are still correct, but especially section 1 is weaker than it should be, and many reactionaries complain I am pigeonholing all of them as agreeing with Michael Anissimov, which they do not; this complaint seems reasonable. This document needs extensive revision to stay fair and correct, but such revision is currently lower priority than other major projects. Until then, I apologize for any inaccuracies or misrepresentations.
A means of control over the console or PC on which the game is played. Specialized game controllers include the joysticklight gunpaddleand trackball. This concept was first introduced by the text MUD Avalon: An analogy can be made to the reload time and firing rate of weapons.
For example, a machine gun has very fast firing rate, so it has a very low cooldown between shots.
Comparatively, a shotgun has a long cooldown between shots. Cooldown can be used to balance a weapon such as a turret-mounted machine gun having infinite ammunition, since it can only sustain continuous fire until reaching a threshold at which the weapon would have to cool down hence the term before it could be fired again.
In design terms, cooldown can be thought of as an inverted 'casting time' where instead of requiring a wait time before using an ability, cooldown may replace casting time and put the wait after the ability is activated.
This creates a new dimension to the balancing act of casting speed versus power: This mechanic is integral to such games as World of Warcraftwhere cooldown management is key to higher-level play and various abilities deal with cooldown for example, cooldown reduction or immediately finishing cooldown on certain abilities.
From the technical point of view, cooldown can also be used to assert control over frequency of cast in order to maintain a fluid frame rate and ping. For example, in the game Diablo IIcooldown was added in the form of a patch to several graphically and CPU-intensive spells to solve the problem of extreme lag caused by players spamming ie: Each move has a certain number of frames in which it is considered to be "recovering" before another move can be executed, which is similar to cooldown in concept.
However, there is no player control over the character during recovery frames, and the character can not perform any movement or attacks until fully recovered.
Because the character is vulnerable during recovery, strategic use of skills is necessary to make sure the opponent cannot immediately counter the player-character.
Multiplayer gameplay where the players work together on the same team against computer-controlled opponents or challenges.
These effects may include: Corruptions often result in the game becoming unwinnable, and may also result in crashes and softlock s.
See also real-time corruptor and ROM hacking. Many cover systems also allow the character to use ranged attacks in return while in cover although with an accuracy penalty. The name stems from central processing units CPUsa circuit which controls and carries out the instructions to a computer.
Most MMOGs feature a crafting system. Prevalent in action games or shooters where the player is revived at the exact moment their character died during their previous credit.
Some home conversions such as AES versions of Neo Geo games tend to limit the number of credits each player is allowed to use in a playthrough as a way of preserving the challenge, while other conversions such as the ports in the Namco Museum series impose no such limits in order to faithfully reproduce every feature of the original version.
A type of strike that does more damage than usual. Normally a rare occurrence, this may indicate a special attack or a hit on the target's weak point. Proper crowd control is vital in the higher-difficulty areas of most MMO games to ensure success.
CRPG Abbreviation of computer or console role-playing game. CTF See capture the flag.The EPA’s decision conflicts with a March report from the International Agency for Research on Cancer that found that glyphosate “probably” contributes to non-Hodgkin lymphoma in humans and classified it as a ‘Group 2A’ carcinogen.
According to researcher Jim Hawdon, the results of the study implies that “violent video games may serve as an outlet for aggression, not a precursor.” Hawdon is a professor of sociology and director of the Virginia Tech Center for Peace Studies and Violence Prevention.
“This finding suggests that violent video games may serve as an outlet for aggression, not a precursor,” said researcher Jim Hawdon, PhD, professor of sociology and director of the Center for Peace Studies and Violence Prevention at Virginia Tech University in Blacksburg.
A recent study published in Violence and Gender reported that video games can “decrease the likelihood of producing hate material online.” According to researcher Jim Hawdon, the results of the study implies that “violent video games may serve as an outlet for aggression, not a precursor.
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